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Home » Search » Roster » Whitepages » Records » FAQ » Guidebook
Magic Duration Increase
Dingo
Currently championing:
#1
Hey there friends!

I just wanted to share some of my thoughts on the length of magics and wanted to see what other people think :D

I, for one, am actually really in love with the entire idea behind Rift Force and the limitations that have been set up for all the different classifications of magic, i.e. how much RF you need to achieve a certain level of magical strength, the issues that characters will face with their magic when they've got low RF (for instance, painful transformations that can only hold up for so long, healers that can only tend to a certain severity of wounds, etc). However, I feel that some of the restrictions are a bit short when it comes to offensive magic.

When it comes to battle restrictions, I actually really don't mind the restrictions the way they are. However, when it comes to regular threads, I feel like they're entirely too short for certain types of character magic. Even at 400 RF, somebody with mind control magic would only have a total of 7 seconds to use their ability. Now, outside of battle, a character would be able to focus far better than if they were in the midst of battle, especially if they are seasoned enough a magic user at 400RF, and I just feel that 7 seconds isn't enough to really do much other than briefly sway their thoughts about something, make them say something they wouldn't normally, things like that.

Another example could be Crowley's curse magic. He is my character, yes, but I'm doing my best not to come off as biased here. This could apply to a lot of magic (current and future), but I don't know what everyone has or would like to have in the future so he is the easiest to use. I also know that this isn't Helovia, was never meant to be and never will be, but hear me out!

His curse magic, the moment he obtained it, could last one week. It was weak and couldn't do much (make somebody limp, make a rain cloud follow them around, things like that) and for every curse he placed, he was scarred since it's dark magic. Now, however, even if I buff him up to 400 RF some day, the magic will be way stronger, but honestly I find it to be useless when it would last such a short amount of time. When I came up with the idea of him being able to curse things, I wanted to work it up to the point where he could cause things like colic, lasting headaches, cover your character with gross pimples or make them insatiably hungry. Now, though, I feel like the most I can do is make somebody go blind for a few seconds in battle or make them lose their balance, but I guess I just don't really feel like it's worth much.

I don't know what I could suggest, really, except for maybe change up the restrictions on magic inside and outside of battle? I would say maybe another class of magic could be added, but I don't know if that would really work, and it would probably make things more confusing/difficult for admins and players alike. I don't know if anybody else has had similar thoughts, but I would be interested to know what others think on it!

<333


Messages In This Thread
Magic Duration Increase - by Dingo - 08-21-2017, 12:05 AM
RE: Magic Duration Increase - by Neowulf - 08-21-2017, 08:17 AM
RE: Magic Duration Increase - by Dressy - 08-21-2017, 01:33 PM
RE: Magic Duration Increase - by Townsen - 08-21-2017, 02:17 PM
RE: Magic Duration Increase - by Smitty - 08-22-2017, 12:44 PM