This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Hello There, Guest!

| Register
Home » Search » Roster » Whitepages » Records » FAQ » Guidebook
Guided Discussion : Absence, Companions, Magic
Neowulf
Currently championing: None
#14
Vanity magic is, actually, a part of mutations as it is, only that it's.. "not actually doing anything", which I'm advocating to change into "actually does something but is just 100% harmless/useless". Possibly we could rename it so people don't have to get it confused with magic..? Just dunno what we could call it instead.

So a recap of what I've gathered from the past few posts:

* Classify using Conscious/Subconscious, along with the categories
** Conscious Offensive: Waker can shoot poison darts if he wants to
** Subconscious Offensive: Waker shoots poison darts involuntarily each time he is insulted

* Remove the detailed restrictions
** Outside of battle, keep only the level relative strength (L6 offensive is 50% effective against L3 defensive)
** Within battle, use some kind of restriction, suggestions have been:
*** Depending on level, able to use/trigger your ability X amount of times
*** Some kind of duration (half a post, a post, etc) for more long-term effects, like storms
Proximo, are you in danger of becoming a good man?


Messages In This Thread
RE: Guided Discussion : Absence, Companions, Magic - by Neowulf - 01-14-2018, 03:42 PM