01-02-2018, 08:24 PM
Here's a bunch of random Neo thoughts on magic:
1. Changing Vanity magic so it can has actual, lasting effects, and not simply be very believable 'illusions'. Vanity magic should still be harmless, and affect only the character who has the magic. Basically, this will allow us to toss more stuff that has no real use into Vanity, without sacrificing the magic's effect.
2. Adding the category "Passive" to magic. Passive magic can be anything, but it is not actively controlled. It can be harmless or harmful, affect only the character, or others as well. Passive magic would be exhaustible in real battles (whenever we have real battles again; we're trying to fix everything at the same time while also forgetting about everything all the time). For example, say that Waker automatically throws poison darts at you if you insult him - it could 'run out' in battle (say, x occurrences per fight).
Basically the difference between Vanity and Passive would be that Passive magic can be harmful and can affect others. You could, if you wanted, classify e.g. your appearance changing depending on the tides as Passive, but you could also just toss it in Vanity, and save a magic slot for yourself. tl;dr relaxing vanity rules and adding passive, which also allows for moving borderline-'real' vanity magics to real magic without having a real headache about where to put them. Offensive, defensive, I don't care, as long as it's not consciously triggered, it's passive. (Yay for dump categories!)
3. Screw the restrictions, mostly. Keep the size regulations/conversions, maybe? Keep how the levels relate to each other - for example, L6 offensive magic is 50% effective against L3 defensive magic, while L3 offensive magic is 100% ineffective against L6 defensive magic (current rules).
Basically, you can do whatever in terms of duration and targets and intensity, as long as it's outside of a fight, and no one thinks it's ridiculously over-powered. The level thing would apply in normal threads as well.
In battles, depending on your level, you would have x magic moves per battle, perhaps? What constitutes as a magic move, you ask, and I say, I have no idea. Activating your magic, and having an offensive passive triggered? That's when the duration comes in - say that, in order to keep your effect (e.g. being on fire) in the next post as well, you use a magic move up in post two to keep it going. That puts constant effect magics more on par with strike magics (like throwing magic poison darts). Plus, constant effect magics are usually not easy to target, so.. it might even out.
1. Changing Vanity magic so it can has actual, lasting effects, and not simply be very believable 'illusions'. Vanity magic should still be harmless, and affect only the character who has the magic. Basically, this will allow us to toss more stuff that has no real use into Vanity, without sacrificing the magic's effect.
2. Adding the category "Passive" to magic. Passive magic can be anything, but it is not actively controlled. It can be harmless or harmful, affect only the character, or others as well. Passive magic would be exhaustible in real battles (whenever we have real battles again; we're trying to fix everything at the same time while also forgetting about everything all the time). For example, say that Waker automatically throws poison darts at you if you insult him - it could 'run out' in battle (say, x occurrences per fight).
Basically the difference between Vanity and Passive would be that Passive magic can be harmful and can affect others. You could, if you wanted, classify e.g. your appearance changing depending on the tides as Passive, but you could also just toss it in Vanity, and save a magic slot for yourself. tl;dr relaxing vanity rules and adding passive, which also allows for moving borderline-'real' vanity magics to real magic without having a real headache about where to put them. Offensive, defensive, I don't care, as long as it's not consciously triggered, it's passive. (Yay for dump categories!)
3. Screw the restrictions, mostly. Keep the size regulations/conversions, maybe? Keep how the levels relate to each other - for example, L6 offensive magic is 50% effective against L3 defensive magic, while L3 offensive magic is 100% ineffective against L6 defensive magic (current rules).
Basically, you can do whatever in terms of duration and targets and intensity, as long as it's outside of a fight, and no one thinks it's ridiculously over-powered. The level thing would apply in normal threads as well.
In battles, depending on your level, you would have x magic moves per battle, perhaps? What constitutes as a magic move, you ask, and I say, I have no idea. Activating your magic, and having an offensive passive triggered? That's when the duration comes in - say that, in order to keep your effect (e.g. being on fire) in the next post as well, you use a magic move up in post two to keep it going. That puts constant effect magics more on par with strike magics (like throwing magic poison darts). Plus, constant effect magics are usually not easy to target, so.. it might even out.
Proximo, are you in danger of becoming a good man?