01-17-2018, 02:24 AM
Thanks for all the input, everyone! They've really helped me start to wrap my head around how to edit the magic system :)
Here are a few thoughts that I'm having:
- Subconscious/Conscious: I like this idea at first! However, the way a magic is used is defined in its description. And I could see how some magics could be both. I only really see the usefulness if this classification is used to replace Vanity Magic. But then it'd become case-based as to how many of either S/C magic a character could have (i.e. if the magic actually causes harm/is useful). Thus, if it becomes case-based, then it negates the purpose of an overall classification system.
- Vanity: The purpose of "Vanity Magic" is so that abnormalities only affecting appearance/design wouldn't take up a magic slot. We could change Vanity magic so that they do actually cause real effects, but only to the wielder. It cannot affect others or have lasting effect on environment.
Example = Bob has Vanity Magic of flaming hooves. They have true flames. But they do not leave lasting scorch marks on ground; nor do burn others if Bob kicks them.
- Vanity as Mutation: I'm fine with this! It would make things a little simpler, and (to me) it just seems like re-labeling :) Especially given the suggestion/idea of making Vanity Magics truly do something.
- Restrictions: ...perhaps we could entirely change the levels, and make fewer of them? (i.e. 3-5 levels instead of 10.) That way, there are less restrictions in total. Also, I agree with making restrictions looser outside of battle.
- Offensive Magic: Already planning on adding a long-term effects sub-category to Offensive magic :D
IN SUMMARY:
*Remove "Vanity Magics" and lump them into "Mutations"
*Any appearance-altering abnormality will be considered a 'Mutation'. All 'Mutations' (from long ears to glowing markings) will have the following limitations: (1) Cannot actively affect others (2) Cannot leave lasting effects on environment.
*Less magic levels, broader restrictions for each level.
*Add 'Lasting Effect' sub-category to Offensive Magics
Here are a few thoughts that I'm having:
- Subconscious/Conscious: I like this idea at first! However, the way a magic is used is defined in its description. And I could see how some magics could be both. I only really see the usefulness if this classification is used to replace Vanity Magic. But then it'd become case-based as to how many of either S/C magic a character could have (i.e. if the magic actually causes harm/is useful). Thus, if it becomes case-based, then it negates the purpose of an overall classification system.
- Vanity: The purpose of "Vanity Magic" is so that abnormalities only affecting appearance/design wouldn't take up a magic slot. We could change Vanity magic so that they do actually cause real effects, but only to the wielder. It cannot affect others or have lasting effect on environment.
Example = Bob has Vanity Magic of flaming hooves. They have true flames. But they do not leave lasting scorch marks on ground; nor do burn others if Bob kicks them.
- Vanity as Mutation: I'm fine with this! It would make things a little simpler, and (to me) it just seems like re-labeling :) Especially given the suggestion/idea of making Vanity Magics truly do something.
- Restrictions: ...perhaps we could entirely change the levels, and make fewer of them? (i.e. 3-5 levels instead of 10.) That way, there are less restrictions in total. Also, I agree with making restrictions looser outside of battle.
- Offensive Magic: Already planning on adding a long-term effects sub-category to Offensive magic :D
IN SUMMARY:
*Remove "Vanity Magics" and lump them into "Mutations"
*Any appearance-altering abnormality will be considered a 'Mutation'. All 'Mutations' (from long ears to glowing markings) will have the following limitations: (1) Cannot actively affect others (2) Cannot leave lasting effects on environment.
*Less magic levels, broader restrictions for each level.
*Add 'Lasting Effect' sub-category to Offensive Magics
go back to the beginning.