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Home » Search » Roster » Whitepages » Records » FAQ » Guidebook
Isilme
Blu
Currently championing:
#1
I S I L M E
Moonlight

ANARORE
dawn


February 5th, 2008 - February 2012?



Location: Eastern, inland/coast
Status: Dead
Create: Closed

Site: http://hjelm.dyndns-free.com/Isilme/
Some Images: Isilme on Blu's DA Stash
Group: IsilmeRPG
Song: "The World Is On Fire" - Sarah McLachlan



TABLE OF CONTENTS
Lands | Isilme History | Isilme.Anarore History | Gods & Magic | Legends | Characters




In the eastern region of Loorien, neighboring against Helovia, lies an ancient land where it is said horses were first born. The kingdom has fallen multiple times to the acts of mortal wars born of greed and hatred. Even now the land is deserted - overrun with shades, bleak figures of the dead.


BORDERS

THE GATEWAY
The border that divides Isilme from the rest of the world, this is the most frequent route travelers take in and out. Towering pine trees crowd the way down this sloping entrance, but the packed forest provides excellent shelter. It is advised not to linger here very long as you never know what to expect, or who. New members can choose to wait in this area to find their proper place in Isilme or they can pass through and plead at the edges of the herds within.


ESTABLISHED LAND


LUSH OASIS
Where was once a flooded prairie is now an oasis of life. Sawgrasses sprout from a still mushy ground, and in autumn the lands can be quite dreary, colorless and depressing with its cold wetness. But when spring comes, it explodes into a myriad of colors: flowers and birds alike show their colorful petals and plumages. Summers sport plentiful of grassing opportunities, and winter is actually quite mild - as the ground freezes, even the sloppiest parts of the Oasis can be reached. At the edge of the lands lies a willow grove that is slowly expanding as the ground grows steadier. Underneath these long, weeping leaves many horses can be found, since it is the ideal setting for quiet conversations.

MOONLIT TIDES
Silver sand still meets a sapphire ocean, a beach of softest sand that clings to Isilme's coast. For a moment, all may seem as it always was; dolphins arc at the horizon, sunlight flashing on their wet skin... But even this haven took a hit. The northern parts are uninhabitable, torn asunder and wrecked by storms. The ocean ate its way all up to the forest - a forest that is still regrowing since it was burned down by vindictive equines some years ago. And even in the south can the effects of the storm be felt. In winter, the air's bite is harsher, the ocean colder, the grass scarcer. Driftwood is scattered across the sands, a remainder of the storm days when the sea vomited its content onto the land. But even this can be forgotten, maybe even forgiven, when the sun glitters on the waves, shimmering and whispering of eternal beauty to those that watches. A new feature on the land are three glass statues - the tallest and most fine-featured is a unicorn, flanked by an equine and a pegasus.

MYSTIC WOODLANDS
Still ancient, still mysterious, still vast - so towers the Mystic Woodlands at Isilme's southwest edge. The old heart of the forest is still intact. Giant tree trunks flank hidden paths, lush undergrowth guides those that dare travel into the forest's depths. Some of the trees are hollowed out, and the thickest branches form intricate walkways. Some cryptic designs are left by a species unknown or forgotten, but their work remains: a network of paths to take, not only on the ground itself. The outer edges of the Woodlands took a turn for the worse at the sundering. Barren and dead trees stretch their gnarled limbs towards a dreary sky, and the wind howls mournfully. For a hundred yards or so does the forest look nothing but a graveyard, with the massive heart towering on the horizon.

WILDWING ISLANDS
Previously unexplored, these islands reside off Isilme's southern cost. It was the fleeing Pegasus that found them, and brought their race there. Tropical climate mark these islands, even though several of the smaller are naught but rocks and cliffs. The air is moist and oppressing, heavy and promising of rain. Beneath the massive greenery resides danger in the form of earthbound predators, but in the winding mountains that some islands sport there is a relative safety. But beware the largest of islands - it is an active volcano, and when in its shadow, one should never be too relaxed. Despite this, it is the ideal haven for the Pegasus, since to reach it by hoof is tedious work. Although some God seemed to take equality into consideration - a sand ridge runs below the ocean's water, enabling earthbound creatures to partially walk across.


NEUTRAL TERRITORIES

BOAR CAVES
Set underneath an icy overhang at the mountain range's foot, the Boar Caves houses what may be called the Fever Creek's origin. Now, the creek is gone, but the cave remains. A winding tunnel with air that gradually warms opens up to a system of caves, full of hot mineral springs. Some are scalding hot, some are deep, some are bubbling, some foaming... It's a strange little underground world, and one of peace. Many tired warriors come here to rest their aching bones and soak their wounds in the hot waters. Strange glowing stones, and the occasional crack filtering in sunlight, banishes the darkness from the cave system, leaving it in a perpetual and artificial twilight.

EMERALD RUINS
Once the majestic empire of the Equines, the valley is now blocked by red debris. As the lands were swept over by a magical tidal wave, the cliffs towering above shattered and crashed down. Scattered over broken grass lies huge slabs of rocks, settled into the mushy ground. The lake that once inhibited the central parts is no more and the thundering waterfall turned into several streams that flow among the rocks. The water is icy cold, streaming down from frozen expanses to the north. In springtime, the melt-water creates a hazard for anyone traveling here. In the years to come, emerald moss and vines will slowly take over the rocks as the ground dries and settles.

HOLLOW MANOR
Already broken at the time of the magical sundering, the Hollow Manor now looks even more ruinous. Somehow the strange castle survived the magical explosion, and to the grief of many, it's greedy, grumpy guardian survived too. The manor looks even more foreboding and uninhabited then it did before, and parts of the walls have fallen down completely. But the cellar seems intact, and from down there, the old guardian will sometimes come forth when a mortal comes to ask for gifts - and his price is never anything but too high...

SERONIA DREAMSCAPE
The magic of the world runs strong in this dreamer's landscape - for it shifts and morphs depending on who weaves a dream within it. No one knows the true face of Seronia Dreamscape, for the chameleon land will be anything you want it to be. Maybe you want to fight an epic battle on the rim of a volcano, or frolic through tall grasses, chasing butterflies? The Dreamscape can become anything you want, but beware... Something has gone askew in the magical currents than run beneath the enchantment, and some claim the landscapes have taken a turn for the worst, and become unstable.

SKELETON PIT
The graveyard of Isilme still remains a tragic monument. Blasted even larger when the Originals offspring fell, the hole carved in the face of earth gapes hungrily at the sky. Fresh bones litter the crater, scavengers pilfer and steal what decaying meat they can still find. It's a truly gruesome place these days, and even though the weather may be fine, the wind always has a cold bite to it. No one that ventures here leaves without being reminded of how fragile life is, and how suddenly it may end.

SKY MIRROR
Nestled in the cold mountains of the north lies a place that was previously unknown, and unreachable. But following a narrow, winding path, you can now reach it. It's a vast, clear lake that seems to never freeze. Silent lies the blue water, refreshing to drink even if it burns so coldly in your throat... The surface seem to be a perfect mirror, reflecting the sky at all times.

THE FROSTSPINE
Once a large range of red mountains, it's now a place of cold, dangerous beauty. Parts of the cliffs fell down into the Valley, and the Glacial Wall expanded, claiming in the mountains as its own. Glaciers rest atop the snowy peaks, deep valleys suffer the danger of avalanches. But no one will ever deny its beauty when the pale winter sun shines upon the vast snowy expanses, frost refracting the light and causing the snow to shimmer. Truly, it is a place of beauty - but also of danger. Cracks in the glacier are hard to spy, and usually you notice them when it is already too late...

VEILED CAPE
Jutting out from the mainland's southern beac and into the roaring sea is the Veiled Cape. There is a constant atmosphere of mystery and secrecy, of forbidden romances and of ancient love, for fog is constantly blanketing the lands. Though the peninsula is now more wind-whipped than ever, lovers still find their peace within the misty embrace of nature. Here, they can forget the atrocities of the world - or maybe it is here that they commit them. This seems to be the only place capable of brining forth pregnancies.


SPECIES SPECIFIC

ETERNA
Duck beneath an arched tunnel of overgrown vines and flowers to find a world that seems unreal. Rippling across the softly sloping land are fields of spring-fresh clover that keep year round. A gentle wind whistles across the lush sea of greenery, rattling through the pale branches of the shade-giving birch trees. Occasionally a breathtaking sparkle will glint beneath the sunlight, revealing the intermittent trees of pure silver and gold. Yet perhaps most amazing is the darting colors and chattering forms of dragons. The wild creatures are abundant here, roosting in the trees and frolicking in the skies, kept warm and safe at the base of the sleeping volcano in the North. A haven only for the Equines.

PERPETUA
A bounty of whipped towers and cascading waves of pale fluff. This place exists above the earth, above Isilme and most of the world. A place of endless clouds in all shapes and variety, sparkling with all the colors the sun brings as she shifts from day to dusk and falls into glittering night. Little of the blue sky can be seen below once you break through the cloud cover, and then it stretches to all corners of the horizon. Never fear tiring wings for these clouds will hold your weight, if but for a while. A haven only for the Pegasus.

ULTIMA
In the time of fading day to twilight, when the moon pulls the waves from the shores of the white beaches there is a glittering mouth of rock. In the depths of the cool stone entrance a network of caves carries on deep into the underbelly of the ocean, piled with stalactites and stalagmites dripping with sea water and gilded with a variety of jewel growth. Yet most incredible are the randomly dispersed bubbles of transparent crystal in various colors, giving an almost glass-clear view into the ocean outside and her bounty of life. A haven only for the Unicorns.

land descriptions written by Neo & kae


Messages In This Thread
Isilme - by Blu - 07-16-2017, 05:53 AM
RE: Isilme - by Blu - 07-16-2017, 05:54 AM
RE: Isilme - by Blu - 07-16-2017, 05:55 AM
RE: Isilme - by Blu - 07-16-2017, 05:56 AM
RE: Isilme - by Blu - 07-16-2017, 05:57 AM
RE: Isilme - by Blu - 07-16-2017, 05:59 AM
RE: Isilme - by Blu - 07-16-2017, 06:00 AM
RE: Isilme - by Blu - 07-16-2017, 06:07 AM