01-07-2018, 09:07 PM
I like that the idea where levels define relative strength between other magics, as that seems to give you the advantage in battle and such but allows you to be more creative in regular threads. I think that is a good solution for the current system which is kind of suffocating early on, but it needs more definition.
Some magics, I think, like immortality should be like an on/off switch. Either you are immortal or you are not. I don't like that currently you're sort of pidgeonholed into what I would call "pseudo immortality" since your character ages until a rather high amount of RF, meaning they die and comeback like a phoenix throughout their life, join looking old af, or start aging suddenly once arriving in the Rift. I think those creative details should be up to the owner because it can really affect character creation and ideas.
I think subconscious/conscious is a good defining line for magic. However, some things are, for lack of a better term, completely useless, where others, even if subconscious, are still "useful".
For instance, Taivas inherited a vanity magic from her mom where she glows. However, unlike Onni, whose glow actually healed those around her without conscious effort, hers is completely "useless" and strictly for what I would deem vanity. It's the same difference with Otem's sun dapples that glow and Aurelia's hooves that burn when she's angry. One has "value" outside of just looking pretty.
So, maybe instead of "vanity magic", things that exist as pure vanity (literally useless outside of appearance) should be treated as mutations, similar to having long ears or fangs.
I mean, don't get me wrong, even if you decide to make pure vanity magic "subconscious" and take up a slot, I'd still 100% choose to keep my useless glow because it's essential to Taivas's character, imo, but I just don't think having something like glimmering dapples should hold the same value in the system as being able to burn others - whether it's conscious or not.
I also think that subconscious/conscious could be as easy as allowing X and Y values of each respectively or just Z total, but keeping the same categories for more definition: subconscious healing, conscious transformation, conscious offensive, subconscious offensive, etc..
Some magics, I think, like immortality should be like an on/off switch. Either you are immortal or you are not. I don't like that currently you're sort of pidgeonholed into what I would call "pseudo immortality" since your character ages until a rather high amount of RF, meaning they die and comeback like a phoenix throughout their life, join looking old af, or start aging suddenly once arriving in the Rift. I think those creative details should be up to the owner because it can really affect character creation and ideas.
I think subconscious/conscious is a good defining line for magic. However, some things are, for lack of a better term, completely useless, where others, even if subconscious, are still "useful".
For instance, Taivas inherited a vanity magic from her mom where she glows. However, unlike Onni, whose glow actually healed those around her without conscious effort, hers is completely "useless" and strictly for what I would deem vanity. It's the same difference with Otem's sun dapples that glow and Aurelia's hooves that burn when she's angry. One has "value" outside of just looking pretty.
So, maybe instead of "vanity magic", things that exist as pure vanity (literally useless outside of appearance) should be treated as mutations, similar to having long ears or fangs.
I mean, don't get me wrong, even if you decide to make pure vanity magic "subconscious" and take up a slot, I'd still 100% choose to keep my useless glow because it's essential to Taivas's character, imo, but I just don't think having something like glimmering dapples should hold the same value in the system as being able to burn others - whether it's conscious or not.
I also think that subconscious/conscious could be as easy as allowing X and Y values of each respectively or just Z total, but keeping the same categories for more definition: subconscious healing, conscious transformation, conscious offensive, subconscious offensive, etc..