08-18-2017, 09:44 PM
(This post was last modified: 08-18-2017, 09:55 PM by LovellaTorendo.)
6) Oh, cool! I hadn't seen but I've only been poking around for a week or two.
7) Yeah, it would. If I come up with any ideas of how to make it easier, I'll be sure to pass them along. :)
8) That is true, they can always just return the thing. I guess my suggestion would only help if it did happen that the overall pool of unprotected items ends up much smaller than the protected items.
9) Honestly, if I were faced with the opportunity to vote on it I'd vote no myself. I was mostly thinking that people may be bothered more by their character being stolen in a chance situation than by an item being stolen that way and in a riddle situation, the ability to stop it is more in their control.
10) Thank you!
Thanks for responding/considering.
7) Yeah, it would. If I come up with any ideas of how to make it easier, I'll be sure to pass them along. :)
8) That is true, they can always just return the thing. I guess my suggestion would only help if it did happen that the overall pool of unprotected items ends up much smaller than the protected items.
9) Honestly, if I were faced with the opportunity to vote on it I'd vote no myself. I was mostly thinking that people may be bothered more by their character being stolen in a chance situation than by an item being stolen that way and in a riddle situation, the ability to stop it is more in their control.
10) Thank you!
Thanks for responding/considering.