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Home » Search » Roster » Whitepages » Records » Guidebook

Guidebook: Systems » Stealing
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Stealing
  1. Within the Rift, characters may steal items or characters (if you would like to steal something else, please PM admin to see if it is feasible).
  2. Any age may attempt to steal; however, less than 2 years of age will result in -5 to detection and success rolls (exempting the target's success roll).
  3. A thief must wait 1 week between posting stealth attempts.
  4. A character must have 'seen' (i.e. threaded with) or have heard of the item/character they are stealing.
  5. For item stealth, a detection roll will dictate how much the target knows of the thief. Alternatively, they may see the thief with their item ICly in a subsequent thread.
  6. Each character has a single ‘safe slot’ for items, meaning that an item in that slot may not be stolen. Additional safe slots are earned per 100 RF.
  7. A character/player on 'Away' may not be stolen from.
    • If a character goes on "Away" during a stealth, then they have 1 week of "Away" grace time before it defaults.
  8. Newcomers may not steal or be stolen from.
  9. There are two stealth options in the Rift (see below). The success of each is determined by a series of dice rolls and posts.
  10. Hoarding many items will make it easier to be stolen from.
    Note: Only enchanted items count towards this tally.
    • Possessing 4-6 items results in -1 from target's roll.
    • Possessing 7-9 items results in -2 from target's roll.
    • Possessing 10-12 items results in -3 from target;s roll.
  11. Rift Force for stealing is automatically added by admin (you do not need to claim it).
Thread Option
  1. A thief may make a post with less than 500 words of however they intend to sneak up and steal the sought after item/character.
    • The thief must tag their target.
    • This post must be in a board the target has previously been in (accessed via target's Threadlog).
  2. A Success Roll is rolled with dice to determine if thief is successful with stealth.
    • A d20 is rolled for thief and target.
    • If the thief's roll is higher, then the stealth is successful.
    • If the target's roll is higher, then the stealth is not successful.
  3. The thief posts again with less than 500 words and within 48 hours, incorporating the rolls into their success or failure in stealing item/character.
    • Failing to post within 48 hours results in auto-fail of stealth and auto-detection by target (regardless of rolls).
    • This results in a default stealth.
  4. A Detection Roll is rolled with dice to determine if or how much of the thief is detected by the target.
    • A d20 is rolled for thief and target.
    • If the thief's roll is higher, then the thief is undetected.
    • If the target's roll is higher, then the thief's roll determines level of detection:
      • Thief's d20 = 0-5, target fully detects thief.
      • Thief's d20 = 6-10, target detects 2 large details of thief.
      • Thief's d20 = 11-15, target detects 2 small details of thief.
      • Thief's d20 = 16-20, thief is undetected.
  5. The target posts with less than 500 words and within 48 hours.
    • Failing to post within 48 hours results in auto-success of stealth and no detection of thief (regardless of rolls).
    • This results in a default stealth.

Sample Thread Stealth:

  • Thief Post #1: Barbara sneaks through the Rainforest Cliffs, sighting the magical mirror she had seen with Tom's belongings during their fight. She warily approaches, seeking to take the magical mirror for herself.

  • Success Roll:
    Barbara: d20 = 15
    Tom: d20 = 10
    15 > 10, so the stealth is successful!

  • Thief Post #2: Barbara is beside herself with glee! The mirror is hers, all hers! She cackles carelessly to herself in the darkness.

  • Detection Roll:
    Barbara: d20 = 2
    Tom: d20 = 9
    2 < 9, so the thief is caught!
    Thief's d20 = 0-5, so the target fully detects the thief!

  • Target's Post: Tom snarls into the darkness, angry at the loss of his magical mirror that makes him so handsome. Barbara will pay for this!


Riddle Option
To come with more lands ;]

    Note:
  • d20 = 20-sided die
  • d6 = 6-sided die