Guidebook:
Systems » Items |
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Items
- Characters may obtain (or join with) items as they adventure through the Rift.
- Items are categorized into ‘normal’ and ‘enchanted’ items:
- Enchanted items hold any sort of magical ability (i.e. self-wielding spear, glittering cloak, bottomless bag, weightless armor, etc.)
- Normal items are as the name implies: normal and unmagical.
- There is no limit to the number of items a character can hold. (However, you may want to visit the Stealing page before hoarding.)
- Item size/conversions:
Size | Limit | Conversions |
Small | ≤2m | — |
Medium | 2-4m | 3 small |
Large | 4-9m | 3 medium, 9 small |
Normal
- These are any kind of item without magical properties.
- These are kept record by players in character profiles. They are not officially recorded.
- There must be a link with IC proof of obtaining the item for it exist in the game and belong to the character.
Enchanted
- These items hold some sort of magic within them.
- These are officially recorded.
- Their magical powers are only as strong as the RF held by the owner. (Referring to the 'Magic' page may be helpful!)
- These are separated into 4 categories:
- Vanity - items whose inherent magic imbues it with varied effects
- Offensive - items that aim to cause an action on another.
- Defensive - items that may be used to protect.
- Companion - items belonging to characters’ companions.
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