Basics
- Characters may obtain items as they adventure through the Rift, or join with them.
- Items are categorized into ‘normal’ and ‘enchanted’ items:
- Enchanted items hold any sort of magical ability (i.e. self-wielding spear, glittering cloak, bottomless bag, weightless armor, etc.)
- Normal items are as the name implies: normal and unmagical.
- There is no limit to the number of items a character can hold.
- Item size/conversions:
Size |
Limit |
Conversions |
Small | ≤ 0.5m | — |
Medium | 0.5-1.5m | 3 small |
Large | 1.5-3m | 3 medium, 9 small |
Normal
- These are any kind of item without magical properties.
- These are kept record by players in character profiles.
- There must be a link with IC proof of obtaining the item for it exist in the game and belong to the character.
Enchanted
- These items hold some sort of magic within them.
- Their magical powers are only as strong as the RF held by the owner. Referring to the 'Magic' page may be helpful!
- These are separated into 4 categories:
- Vanity - items whose inherent magic imbues it with varied effects
- Offensive - items that aim to cause an action on another
- Defensive - items that may be used to protect
- Companion - items belonging to characters’ companions