Amarantha
Currently championing: Vjanta
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Amarantha's body is slight and delicate, almost deer-like, with slender legs, large deer-like ears, doe eyes, cloven hooves, and a slender tail with long, a flowing tuft of hair at the end.
Stormy blues and purples dapple her skin, the extremities darkening almost to black. Bioluminescent blue-green markings cover her back, neck and legs. The markings can dim, brighten, or flicker, depending on her mood. Her mane and tail are dark blue-green.
Amaranth's eyes are pale blue. Though fairly accute in medium to low light, bright lights make her eyes water and sting. On her forehead, between her eyes is a single, curving, spiral horn, pale as bone, and faintly luminescent.
Stormy blues and purples dapple her skin, the extremities darkening almost to black. Bioluminescent blue-green markings cover her back, neck and legs. The markings can dim, brighten, or flicker, depending on her mood. Her mane and tail are dark blue-green.
Amaranth's eyes are pale blue. Though fairly accute in medium to low light, bright lights make her eyes water and sting. On her forehead, between her eyes is a single, curving, spiral horn, pale as bone, and faintly luminescent.
The weight of her losses has tempered her nature, and taught her the value caution and discretion. She has learned, a little too late, to analyze the situation and consider the ramifications of her actions before rushing in.
Where once she had been bright and outgoing, her crushing guilt has made Amarantha reserved and withdrawn. She barely speaks anymore. In any case, there hasn't been anyone to speak to in quite a while.
Her sunny optimism has long since faded to bleak resignation. She knows now that, no matter how good your intentions, there are no guarantees in life. Despite that, there's a stubborn streak in her soul that is unchanged. She still feels driven follow the dictates of her conscience, wherever it might lead.
Amarantha's people, the Erienuin, made their home in the Forests of Serre, far from the those who would hunt them for the magic in their horns, their flesh, their skin, their very blood and bone. Safe in their secret home, they lived in an idyllic utopia.
Amarantha showed an early aptitude for healing. She was accepted into the order of healers, the Anintua. There, she took a sacred oath to heal all and harm none. An oath which came to define her very identity. To be an exemplary healer was her deepest ambition, and her greatest joy.
Just before her third year, her perfect life came to a crashing halt. The Hunters had found their safe haven. The Eirenuin scattered into the forest as the warriors held off the hunters. Though the majority survived, it was at great cost. Many lives were lost, and the bodies of the slain horrifically desecrated in order to extract every last ounce of magic. Amarantha's mother, Seltienne, who was trying to draw the hunters away, went missing.
Desparate, Amarantha, went back to find her. But when she found her, it was too late. She arrived just in time to see her mother being slain by a wounded hunter. Compelled by her oath, Amarantha had no choice but to heal the her own mother's murderer. The astonished soldiers captured her, and took her her back to their leader, an aged, disease riddled creature who, fearing his impending death, had sent the hunters out to slaughter her people so that he could literally bathe in their blood. And yet, her oath compelled her to heal even this monster.
As she worked her healing, something came over her. Her rage and hatred overwhelmed her, and she was consumed with the desire for revenge. She knitted together brittle bones, strengthened weakened muscles, repaired injuries until he was healed, but she didn't stop there. She continued on, knitting bones together so tightly that joints would no longer bend. Muscles swelled and tightened, choking off airways and crushing internal organs,blood vessels swelled to bursting, spilling crimson from his mouth, nose, and eyes. And with his dying breath, he breathed contagion into the air, sickening all around him. In one moment, she had betrayed her oath, her very identity, and damned her soul.
To late, did she realize the full import of her actions. The contagion bred plague. In the cramped, filthy conditions where most of the common people lived, the plague spread like wildfire. It mutated into an unstoppable disease, killing men, women, children, elders and newborns with no mercy. Even the desire for revenge couldn't quell the sickening churn of her conscience.
And those who managed to escape illness blamed the unicorns for the plague. The hunts began anew, with greater fervor and savagery. They were slaughtered en masse. Amarantha's hatred had begotten more hatred, and her people were paying the price.
Amarantha knew she had no place among the Erienuin any longer. Not only had she brought terrible calamity on them, but by renouncing her oath and causing the death of thousands of Innocents, she had forsaken everything her people stood for. They could never let her return to their fold. Yet, she could not just sit by and do nothing as they were sent into Extinction.
From her sister Nocturna, the only unicorn that would speak to her, she learned that the Erienuin had a plan - a desperate one - to escape to the fabled land of Atal. This place of silver streams and green, rolling hills was said to have been their ancestral home, resting in another plane, in a realm where the hunters could not follow. But opening the portal there would required time to prepare - time that the hunters would not give them.
Amarantha knew she could never return to Atal with the others. But she could buy them the time they needed. Leaving the herd behind, she drew the hunters away, leading them on a chase through the forest for weeks. If they turned back towards the herd, she would show herself, or attack them, to reclaim their attention.
Though she had devoted her entire life to healing, Amarantha learned to twist her gift to kill and main instead. She learned to turn the body against itself. To turn medicine into poison. Now that she had broken her vow and harmed another, she found herself compelled to break it again and again, just to stay alive. And she needed to stay alive. Not for long, necessarily, but for long enough for her people to escape.
Amarantha never found out if the Erienuin successfully made their escape. She had reason to believe they did, but she couldn't risk going back to check. She knew she was at the end of her strength, but she had set done what she set or out to do. Now, even as she as made one, last, desperate, sprint, she knew the hounds on her heels and got her.
And then, they were gone. She could hear their baying, somewhere in the distance, growing steadily fainter, then vanishing. The forest was different somehow. Empty of hunters, with their spears, arrows, horses, and hounds. Yet not safer. There was a sense of danger here. A real, almost tangible threat, filled the air. And yet, something more too. She felt that here, in this new place, she would find her doom - or her salvation.
Tl;Dr: When a healer abuses her abilities to kill her mother's murderer she accidentally creates a plague that kills thousands and sets of a war that threatens to destroy her people. Also, the rift ate her healing so she can only kill now. Much angst.
Amarantha showed an early aptitude for healing. She was accepted into the order of healers, the Anintua. There, she took a sacred oath to heal all and harm none. An oath which came to define her very identity. To be an exemplary healer was her deepest ambition, and her greatest joy.
Just before her third year, her perfect life came to a crashing halt. The Hunters had found their safe haven. The Eirenuin scattered into the forest as the warriors held off the hunters. Though the majority survived, it was at great cost. Many lives were lost, and the bodies of the slain horrifically desecrated in order to extract every last ounce of magic. Amarantha's mother, Seltienne, who was trying to draw the hunters away, went missing.
Desparate, Amarantha, went back to find her. But when she found her, it was too late. She arrived just in time to see her mother being slain by a wounded hunter. Compelled by her oath, Amarantha had no choice but to heal the her own mother's murderer. The astonished soldiers captured her, and took her her back to their leader, an aged, disease riddled creature who, fearing his impending death, had sent the hunters out to slaughter her people so that he could literally bathe in their blood. And yet, her oath compelled her to heal even this monster.
As she worked her healing, something came over her. Her rage and hatred overwhelmed her, and she was consumed with the desire for revenge. She knitted together brittle bones, strengthened weakened muscles, repaired injuries until he was healed, but she didn't stop there. She continued on, knitting bones together so tightly that joints would no longer bend. Muscles swelled and tightened, choking off airways and crushing internal organs,blood vessels swelled to bursting, spilling crimson from his mouth, nose, and eyes. And with his dying breath, he breathed contagion into the air, sickening all around him. In one moment, she had betrayed her oath, her very identity, and damned her soul.
To late, did she realize the full import of her actions. The contagion bred plague. In the cramped, filthy conditions where most of the common people lived, the plague spread like wildfire. It mutated into an unstoppable disease, killing men, women, children, elders and newborns with no mercy. Even the desire for revenge couldn't quell the sickening churn of her conscience.
And those who managed to escape illness blamed the unicorns for the plague. The hunts began anew, with greater fervor and savagery. They were slaughtered en masse. Amarantha's hatred had begotten more hatred, and her people were paying the price.
Amarantha knew she had no place among the Erienuin any longer. Not only had she brought terrible calamity on them, but by renouncing her oath and causing the death of thousands of Innocents, she had forsaken everything her people stood for. They could never let her return to their fold. Yet, she could not just sit by and do nothing as they were sent into Extinction.
From her sister Nocturna, the only unicorn that would speak to her, she learned that the Erienuin had a plan - a desperate one - to escape to the fabled land of Atal. This place of silver streams and green, rolling hills was said to have been their ancestral home, resting in another plane, in a realm where the hunters could not follow. But opening the portal there would required time to prepare - time that the hunters would not give them.
Amarantha knew she could never return to Atal with the others. But she could buy them the time they needed. Leaving the herd behind, she drew the hunters away, leading them on a chase through the forest for weeks. If they turned back towards the herd, she would show herself, or attack them, to reclaim their attention.
Though she had devoted her entire life to healing, Amarantha learned to twist her gift to kill and main instead. She learned to turn the body against itself. To turn medicine into poison. Now that she had broken her vow and harmed another, she found herself compelled to break it again and again, just to stay alive. And she needed to stay alive. Not for long, necessarily, but for long enough for her people to escape.
Amarantha never found out if the Erienuin successfully made their escape. She had reason to believe they did, but she couldn't risk going back to check. She knew she was at the end of her strength, but she had set done what she set or out to do. Now, even as she as made one, last, desperate, sprint, she knew the hounds on her heels and got her.
And then, they were gone. She could hear their baying, somewhere in the distance, growing steadily fainter, then vanishing. The forest was different somehow. Empty of hunters, with their spears, arrows, horses, and hounds. Yet not safer. There was a sense of danger here. A real, almost tangible threat, filled the air. And yet, something more too. She felt that here, in this new place, she would find her doom - or her salvation.
Tl;Dr: When a healer abuses her abilities to kill her mother's murderer she accidentally creates a plague that kills thousands and sets of a war that threatens to destroy her people. Also, the rift ate her healing so she can only kill now. Much angst.
Threadlog 4 threads |
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Active Threads | |||
Subject | Location | Participants | Last Post [ Order By ] |
This character does not have any active threads. | |||
Archived Threads | |||
Subject | Location | Participants | Last Post |
» An Unexpected Party | The Pinnacle | Rift Presence, Roscorro, Hertz, Ruwin, K'yarie, Zahra, Eira, Virga, Rixen, Savera, Amarantha, Valkyrie, Galahad, Rexanna, Kiada, Seiji, Korri, Nora, Noah, Waker, Mauja, Taivas, Aedion, Arithena, Sansa, Sapphira, Calypso, Peregrine, Yves |
08-02-2018 by Seiji |
Whatever It Takes | Rainforest Cliffs | Rixen, Eira, Amarantha, Rift Presence |
07-22-2018 by Amarantha |
Famous Last Stand | The Portal | Amarantha, Eira, Rift Presence |
07-17-2018 by Eira |
Amok Time | Ennunyenda | Amarantha, Ruwin |
07-16-2018 by Amarantha |
No items.
No companion.
- Bioluminescent blue-green markings that can flicker or change brightness depending on her mood and energy.
- Body gets warm and tingly when she comes in contact with healing plants.